Wiki
World records explain the main places players visit for farming, shops, fishing, ruins, social routines, and long-term upgrades.

Wiki
Return here to end the day, organize materials, plan tomorrow’s route, and prepare for home expansion goals.
Unlocked through story progression, exploration, or town access.Use the plot to test crop timers, build reharvest lanes, and decide when upgrades matter more than more seeds.
Unlocked through story progression, exploration, or town access.Use this area to chain seed buying, forge checks, furniture planning, and social visits during shop hours.
Unlocked through story progression, exploration, or town access.Check the store each season because crop stock determines what your farm can profitably plant next.
Unlocked through story progression, exploration, or town access.Visit the forge when mining or combat feels slow, or when construction recipes require metal upgrades.
Unlocked through story progression, exploration, or town access.Use the studio to plan farm space, home improvements, and decoration once core tools and stations are stable.
Unlocked through story progression, exploration, or town access.Visit the docks when you want to turn spare energy into fish, food ingredients, gifts, or reliable gold.
Unlocked through story progression, exploration, or town access.Prepare food, tools, and time before pushing ruins progress so combat and gathering do not drain the whole day.
Unlocked through story progression, exploration, or town access.Group locations by daily purpose, such as farm chores, town services, fishing, ruins, and social visits.
Map and route records help players combine errands, shops, shrines, fishing, mining, and social visits into efficient daily loops.
SeedsSeeds cover seasonal planting choices, crop timing, reharvest value, and where players usually obtain crops for farm profit planning.
MaterialsMaterials track the resources players should gather, store, process, and protect before crafting stations, tools, buildings, or upgrades.
EquipmentEquipment covers tools, weapons, rods, and hybrid gear that affect mining, logging, combat safety, fishing, and daily route efficiency.
CharactersCharacters cover important villagers, romance candidates, shopkeepers, and service NPCs players visit for story, gifts, shops, and quests.
MachinesMachines cover farm stations and utility systems that convert raw materials into better tools, food, storage, fuel, and production.
CraftingCrafting records explain practical production steps, material conversions, and station choices that support upgrades and farm expansion.
MoneyMoney records compare the farming, fishing, requests, mining, cooking, forage, and ranch routines that keep a save funded.